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Monday 16 September 2013

Sound unit 38 lesson part 2

This post features details of what we record and tips on shutting out any excess noise. Where you record is important as it can determine how your filming and recording goes. There are two different locations in which the crew can record sound. They can film on location or in the studio, these locations are known as the recording environment.

We record four different types of sound.

  1. Ambient/Background/Atmosphere- this is animate (sound that moves e.g. cars) and inanimate (sound that doesn't move e.g. a door knocking) an example is a buzz of computers. 
  2. Dialogue- this is something that individuals or groups say aloud. 
  3. Real World Action- I forgot the definition to this one but an example is a clicking of a pen. 
  4. Sound Effects (SFX)- these are using both Foley and Real World Action sounds. 
There are two important factors of sound Sync and Non-sync. 
Sync Sound is where the audio is in sync with the picture or the action on screen. MUST BE IN TIME WITH THE VIDEO FOR THE AUDIENCE TO UNDERSTAND AND FOLLOW. 
  • Non-sync sound is where the sound isn't in time with the video, for example a general street scene. THIS DOESN'T NEED TO BE IN TIME FOR THE SEQUENCE TO MAKE SENSE. 

A word that was featured in one of the videos we watched in class was the word Wildtrack. This is a recording of Ambient/Background sound. It helps in the post production process. 


Shutting out sound tips for ON LOCATION:

  • Choose the correct Microphone- Lavier (this is a clip on mic) or a shotgun mic. 
Omni-directional this is where a microphone records in all directions capturing background and real world action sound well however this is not a good microphone to use when recording dialogue. This is usually a Lavier Microphone. 

Directional/Cardioid this is where a microphone records sound mainly in front of the microphone, capturing slight noise from the sides but NO NOISE FROM BEHIND THE MICROPHONE. This is usually a shotgun microphone. 


  • Microphone positioning is a good way of shutting out sound -point the microphone above you pointing downwards. 
  • Use a Muffler-this helps block out background sound. 
Whereas...
In the studio the sound is controlled which means it is easier to shut out sound. The studio used ADR/ASR (additional dialogue/sound recordings) this is where if a word has been missed or a recording has interference then they can replace the dialogue. The studio use Foley Sound Recordings which is known as a canvas of sound as it is the gradual adding of different layers, it is very specific. 

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